Version 1.0
Date: Oct 20, 2023
✨ Features
High-performance cloth simulation
- Cloth simulation runs fast even with high-resolution mesh
- Supports air pressure to simulate winter down jackets
- Accurate collision handling with multi-layered clothes
- Environment effects like wind and gravity
Change your avatar to metahuman and anything
- Users can easily assign their avatars as simulation avatars
- Keep your clothes and replace the avatar you’d like to use
Change mesh types
- Users can change mesh quality (resolution) interactively
- Users can change the thickness of the front and back of thickened mesh to express cloth thickness realistically
- Various thickened mesh boundary options: flat, round, double and outline
Various physical properties
- Physical properties are user-editable to express realistic fabric movement
- Natural wrinkle effect
- Easy physical properties changes with presets
Run cloth simulation in your Unreal Engine Environment
- Assign meshes as simulation objects and change their physical properties
- Support three simulation object types: Dynamic, Static and Kinematic. Dynamic is a deformable object. Static is a non-animated collider. Kinematic is an animated collider
- Once the zls file is loaded, the avatar can be easily swapped or added in Unreal Engine to maximize the user's workflow
Seamless integration
- Cloth design and simulation can be performed in the optimal tool respectively
- Dramatically reduce the time wasted transferring large cache files between the cloth design tool and Unreal Engine
- Provide material shader preset for user convenience
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