To import Metahuman or FBX avatar, drag and drop the avatar file into the Content Browser.
※Note: If the FBX avatar has animation, you need to activate the
Import Animationsoption on importing it.
How to import Metahuman?
Click the Quickly add to the project menu on the top and select
Sign in on the
Metahumantab and download the avatar you want
If you want to modify a Metahuman, you can do so by selecting the Metahuman you want to base it on and using the
START MHC(MetaHuman Creator)that appears on the right.
For natural simulation, I recommend you delete the garment that the metahuman is wearing.
After modifying, click
Exportto move it to Unreal Engine.
Drag and Drop the avatar file to the viewport
When you use FBX avatar
You need to drag and drop the
- Select the avatar on the Outliner to assign the animation on the FBX avatar.
- Go to the Animation tab in the Details tab that appears at the bottom.
- On the Animation tab, set Animation Mode as
Use Animation Assetand set the Anim to Play as
- You can see the animation by pressing the
Playbutton at the top.
You can control the animation speed by changing the
1.0 is the default value, and it means 100% of speed. If you want to slow it down, you can decrease the value.
Click the avatar and set the avatar’s transform(location/rotation) value as (0,0,0)