Operation Method
- Import the garment by
z-unreal
- Go to the top menu
z-unreal
and clickopen z-weave file (*.zls)
- Select the
zls file
※Please ensure that the zls file name does not contain any special symbols. - check the
Import Avatar Mesh
option if you are going to replace the existing avatar with the one in the zls file. - When it is succussed, there will be
zls
folder in theContent Browser
- Inside the
ZLS
folder, there will be a folder which has the same name aszls file (*.zls)
- Drag and drop the blueprint class file into the viewport
※Note: If some patterns are invisible, turn on the Show Thickness
option on thepattern properties
or turn on theTwo Sided
option on theMaterial Editor
- Go to the top menu
-
Set the transform(location) of the garment to match that of the avatar.
You can change the deform values if you need a more sophisticated arrangement.
- On the left Placer Actors, search
ZelusSimulationManager
and drag-drop it into a viewport. If applied successfully, a is created in the outliner. - Click
ZelusSimulationManagement
on the outliner and set the simulation properties.
ZelusSimulationManager Properties
-
On the detail tab, you can control simulation environments like simulation speed, collision option, and air resistance.
-
Assign Garment object
There will be
Zelus Scene Array
option. You can click the + icon, and find thezls file (*.zls)
-
Assign Avatar object
There will be
Mesh Actor Array
option. Click the + icon to assign avatar files like FBX or Metahuman.※Note: If an avatar has multiple mesh parts, you can add and set multiple Mesh Actor Array
- Activate the
Fixed Frame Rate
option
-
- You can modify and change the physical properties of the imported garment.
- Select the
zls file(*.zls)
blueprint on the outliner and go to the Detail tab - Select patterns under
DefaultSceneRoot
that applied physical properties. - When you select a pattern, you can see the
Zelus
tab in the tab below and expand theProperties
tab below it to change its physical properties with the options below
- Select the
-
Click the
play
button to simulate the garment and avatar.※Note: Using the Simulate
mode may cause the screen to freeze. Therefore, it is recommended to use other options.※Note: When the zipper texture doesn’t match, please set the UV tiling as 10
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