Operation Method
- Import the garment by z-unreal
- Go to the top menu z-unreal and click open zls file (*.zls)
- Select the zls file
- Check the import option
- Import Avatar Mesh
Check this option to import avatar with garments. - Create Material Instance
Check this option to create material instance.
Material instance allows you to change the appearance of a material without incurring an recompilation of the material. You can customize the attributes listed under Parameter Groups from this interface.
If you want to adjust texture scale, activate U/V Tiling and control it on the Global Scalar Parameter Va tab. You can change the texture color with Color Tint on the Global Vector Parameter Va.
- When it is succussed, there will bezls folder in the Content Browser
- Inside the ZLS folder, there will be a folder which has the same name as zls file (*.zls)
- Drag and drop the blueprint class file into the viewport
※Note: If some patterns are invisible, turn on he Show Thickness option on the pattern properties or turn on the Two Sided option on the `Material Editor`
- Go to the top menu z-unreal and click open zls file (*.zls)
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Set the transform(location) of the garment to match that of the avatar.
You can change the deform values if you need a more sophisticated arrangement.
- On the left Placer Actors, search Zelus Simulation Manager and drag-drop it into a viewport. If applied successfully, the zls actor is created in the outliner.
- Click Zelus Simulation Management on the outliner and set the simulation properties.
ZelusSimulationManager Properties
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On the detail tab, you can control simulation environments like simulation speed, collision option, and air resistance.
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Assign Garment object
There will be Zelus Scene Array option. You can click the + icon and assign the zls file (*.zls) as a garment
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Assign Avatar object
There will be Mesh Actor Array option. Click the + icon to assign avatar files like FBX or Metahuman.
※Note: If an avatar has multiple mesh parts, you can add and set multiple Mesh Actor Array - Activate the Fixed Frame Rate option
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- You can modify and change the physical properties of the imported garment.
- Select the zls file(*.zls) blueprint on the outliner and go to the Detail tab
- Select patterns under DefaultSceneRoot that applied physical properties.
- When you select a pattern, you can see the Zelus tab in the tab below and expand the Properties tab below it to change its physical properties with the options below
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Click the play button to simulate the garment and avatar.
※Note: Using the Simulate mode may cause the screen to freeze. Therefore, it is recommended to use other options. ※Note: When the zipper texture doesn’t match, please set the UV tiling as 10
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