Components
Select zelus in Outliner and go to AttributeEditor >zelusSimParamsShape to set the simulation values.
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Timestep
This parameter determines the number of simulation time steps and should be set to the same value as Maya's frames per second (fps). -
Substeps
Higher numbers result in more accurate simulations. For animations with significant changes in motion, we recommend a subsetps value of 5 or higher. -
Simulation Accuracy
This controls the speed and accuracy of the simulation. Higher Accuracy values result in slower but more accurate simulation results. -
Collision Accuracy
This parameter determines how many times collisions are computed during the simulation. Higher values result in a slower simulation but more stable results due to more computations. -
Draping Time
This option indicates how long the simulation will take.
If the avatar is moving around before the clothes are fully dressed, reducing the Draping Time can reduce the amount of simulation time spent on the clothes.
(If you need more Draping Time, change the Start Frame to a negative value). -
Activation Order Interval
This option shows the time gap between activation orders applied to Patterns(Meshes). -
Sewing Strength
This option determines the sewing strength. -
Sewing Speed
This option determines the sewing speed.
(Optional) Apply properties to the mesh in the loaded zls or to a mesh with a Sim Type of Dynamic.
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ChannelBox -Apply to multiple patterns at once
- Select the pattern(mesh) you want to move, Outliner > zelus > clothPattern sub-item.
(You can also select it directly in the perspective view). - Adjust the values of the sub-properties of ChannelBox > Shapes > zelusClothPatternShape to change the properties.
- Select the pattern(mesh) you want to move, Outliner > zelus > clothPattern sub-item.
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Attribute Editor - Apply per pattern
Adjust the values of the sub-properties of AttributeEditor > zelusClothPatternShape > Physical Properties to change the properties.
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