zelusSimParamsShape

Overview

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Components

Basic setting

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  • Timestep
    This parameter determines the number of simulation time steps and should be set to the same value as Maya's frames per second (fps).
  • Substeps
    Higher numbers result in more accurate simulations. For animations with significant changes in motion, we recommend a subsetps value of 5 or higher.
  • Simulation Accuracy
    This controls the speed and accuracy of the simulation. Higher Accuracy values result in slower but more accurate simulation results.
  • Collision Accuracy
    This parameter determines how many times collisions are computed during the simulation. Higher values result in a slower simulation but more stable results due to more computations.
  • Draping Time
    This option indicates how long the simulation will take.
    If the avatar is moving around before the clothes are fully dressed, reducing the Draping Time can reduce the amount of simulation time spent on the clothes.
    (If you need more Draping Time, change the Start Frame to a negative value).
  • Activation Order Interval
    This option shows the time gap between activation orders applied to Patterns(Meshes).
  • Sewing Strength
    This option determines the sewing strength.
  • Sewing Speed
    This option determines the sewing speed.

Advanced setting

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  • Gravity
    This option controls gravity.
  • Untangling Cloth/Untangling Avatar
    Untangling is a function to untangle collided parts during the simulation play.
    • Untangling Cloth
      This function is for checking the collision of Pattern(Mesh).

    • Untangling Avatar
      This function is for checking the collision between the avatar and Pattern(Mesh).

    • Turn off the Untangling option if the simulation is getting too much jitter.
  • Air Resistance
    This option allows changing the air resistance of surfaces. When used with the wind function, natural wind effects are possible.
  • Thickness
    This option controls the thickness of the mesh. When this option is on, the thickness is shown, and the Mesh type is also applied.
  • Smoothing
    This option temporarily breaks up the mesh to appear smoother than the mesh quality used in the simulation.
  • Ground Plane
    This function recognizes the floor as a collision factor.
    Disabling the ground plane recognizes no ground during simulation regardless of the set floor image via UI Panel > Rendering > Environment.
    Enable the ground plane to obtain the effect of materials dragging on the floor like a long dress.
    • Friction
      This function is for setting the friction of floors and surfaces. The higher the friction, the less the surface is pushed.

    • Margin
      This function sets the height of the floor. The height of the floor set via UI Panel > Rendering > Environment is fixed, and the distance from the floor can be changed by adjusting the margin.
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  • Wind
    This function is to give a wind effect in the simulation.
    • Direction
      The final direction of the wind can be set by adjusting the X/Y/Z values. X/Y/Z values show strength and not direction, so it is irrelevant to wind strength.

    • Strength
      This function is for setting the wind strength.
      Strength can be set between 0% and 100%. The heavier the fabric, the stronger it must be set.
      To apply stronger wind for some or all patterns, set the wind lift/ drag strength higher via Surface > UI panel > Fabric > Advanced Physical Properties.

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