Alembic Export

  • Updated

Overview

The simulation data can be extracted into Alembic format, which is a 3D file commonly used in 3D software.

Location

Menu Bar > File > Export > Alembic

Operation Method

Export Alembic

  1. Click File in the top menu bar.

  2. Click Export, then select Alembic.

  3. In the Export window, select the data you want to include.

  4. Select the path to save.

  5. The simulation starts, and you can pause or reset it where you want to stop the extraction.

    You don't need this step if you turn on the Until end of avatar animation option.

  6. The exported file will be saved in the path you choose.

Alembic.png

Components

Alembic Export Option

Alembic_2.png

Basic option

  • Smooth

    This function reflects the surfaces smoothly. The output is similar to turning on the Smoothing option in the 3D Viewing Toolbar.


  • Thickness

    This function reflects the Thickness for each Surface. The output is similar to turning on the Thickness option on the 3D Viewing Toolbar. When Thickness is unchecked, every Surface will be exported thin.


  • Export Avatar

    This function exports the Avatar together with the file. When Avatar is unchecked, the output is similar to unchecking Show Avatar in 3D via Side panel > Avatar.


  • Export accessories

    This function exports accessories such as buttons, logos, and stitches along with the files. If the "Accessories" option is unchecked, the file will be exported without the accessories.


  • Scale UV into 1x1
    This function exports the UV mesh in (1,1) coordinates.
    Untitled__9_.png
    When it is turned on, UV is exported to fit in the (1,1) coordinates and ignores the fabric placer. On the other hand, when it is turned off, UV does not fit in (1,1) coordinates, and UV size changes depending on the size of the fabric placer applied.
    Untitled__12_.pngUntitled__10_.png
    The UV layout follows the z-weave 2D layout. So we recommend placing the pattern according to the square ratio if you use this option.
    Untitled__13_.png

  • Split mesh
    This function extracts the meshes for a surface's front, back, and sides separately.
    Untitled__11_.png

    When this option is enabled, each face's front, back, and side meshes are extracted separately. The separated meshes can be assigned different materials.

    If the option is turned off, the result is a single, non-separated mesh that cannot have different materials assigned to each side and will use a common material.

Advanced option

Draping time

  • Start after draping time

    This option is for exporting the data after the draping time.

    If this option is turned on, the start frame is disabled.

  • Start frame

    This option is for setting the start frame of the export Alembic. When you select the start frame, the simulation will be saved after the garment is completely put on the avatar.

Duration

  • Until end of avatar animation

    This option automatically stops extraction after the draping time has elapsed.

  • Duration (in frames)

    This option is for setting the duration frame after the draping time.

    If Until end of avatar animation option is turned off, you can enter a customized frame duration.

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