Overview
Custom Buttonhole is a function for importing buttonholes of various formats to add in the Buttonhole Materials list.
Location
Left Panel > Button
Operation Method
Creation
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Select the buttonhole via Buttonhole Selection Mode.
Or click the Buttonhole tool on the 2D canvas via Left Panel > Button.
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Press Go down in the Default folder via Left Panel > Button to go to the parent folder, then click on the Custom folder.
- Click on the New Material icon in the Custom folder, and select the buttonhole material.
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Or drag-and-drop a supported file format and place via Left Panel > Button > Buttonhole Materials > Custom.
Supported formats: u3m, xtex, png, jpg, bmp
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You can check the buttonhole added in the Buttonhole Materials list.
Buttonhole Application
- Select the buttonhole to change in Button Selection Mode.
- Double-click on the buttonhole via Left Panel > Button > Buttonhole Materials.
- The applied buttonhole will appear in 2D canvas and 3D viewport.
※Note: Buttonhole texture in 2D canvas is shown in a state with texture activated via the Design Toolbar.
Components
u3m
A file format that includes the repeat size, map, and physic.
Importing an u3m file loads the included map image.
xtex
A file format that includes the repeat size and map.
Importing a xtex file loads the included map image.
png, jpg, bmp
These image file formats can be used to create new buttonholes.
Importing these file types loads the image used as the base color.
※Note: Unlike fabrics, buttonholes only support base color and normal maps. |
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