Quick move

  • Updated


Quick Move is a function for picking two points in difficult locations to easily place on the surface in 3D viewport.
Select two points of the avatar to place two points on the surface in adjoining positions.

※ Tip: This function can only be used before simulation.



3D Viewport > Surface > Context Menu > Quick Move


Operation Method

  1. Select the surface in All/ Surfaces Selection Mode in 3D viewport.
  2. Right-click on the selected surface to open the context menu, then select Quick Move.
  3. Click on two points on the surface to set a base point in 3D viewport.
  4. Click on the selected two points on the avatar to set the location where the pattern will attach to.
    ※ Tip: You can do it in any order for steps 3 and 4.



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