Custom Avatars

  • Updated

Overview

Custom avatar is a function that imports customized avatars. 

Location

UI Panel > Avatar > Custom > Avatar settings > Custom folder

Operation Method

  1. Go to UI Panel > Custom > Avatar settings > Custom folder
  2. Click the + icon (New avatar) and select the ***.OBJ/ *.FBX/ *.GLB/ *.glTF/ .USD/ .Alembic format to import.
  3. The imported avatar will appear on the list.

    • Split per-vertex Normals option should be turned on when you export OBJ and FBX from MAYA to use it as an avatar in z-weave.

    Split per-vertex Normals option should be turned on when you export OBJ and FBX from MAYA to use it as an avatar in z-weave.

Components

Preset

Avatar asset includes torso and animations. Access it via UI Panel > Avatar > Custom > Avatar Settings > Preset folder.

Custom avatar parameters

  • Repeat animation (FBX/GLB)

    This option repeats the animation of the avatar.

Note: This option is disabled if the animation's start and end points differ.

  • Select animation

    This option allows you to choose which animation to use when your avatar has multiple animations.

  • mesh parts

    This option allows you to choose which mesh to use when your avatar is composed of multiple meshes.

Avatar transform

  • Rotation X/Y/Z

    You can change the degree of rotation of the avatar by adjusting the value.

  • Translation X/Y/Z

    You can change the position of your avatar by adjusting the values.

  • Scale X/Y/Z

    You can change the scale of your avatar by adjusting the values.

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