Overview
Custom avatar is a function that imports customized avatars.
Location
UI Panel > Avatar > Custom > Avatar settings > Custom folder
Operation Method
- Go to UI Panel > Custom > Avatar settings > Custom folder
- Click the + icon (New avatar) and select the ***.OBJ/ *.FBX/ *.GLB/ *.glTF/ .USD/ .Alembic format to import.
The imported avatar will appear on the list.
- Split per-vertex Normals option should be turned on when you export OBJ and FBX from MAYA to use it as an avatar in z-weave.
Components
Preset
Avatar asset includes torso and animations. Access it via UI Panel > Avatar > Custom > Avatar Settings > Preset folder.
Custom avatar parameters
Repeat animation (FBX/GLB)
This option repeats the animation of the avatar.
Note: This option is disabled if the animation's start and end points differ.
Select animation
This option allows you to choose which animation to use when your avatar has multiple animations.
mesh parts
This option allows you to choose which mesh to use when your avatar is composed of multiple meshes.
Avatar transform
Rotation X/Y/Z
You can change the degree of rotation of the avatar by adjusting the value.
Translation X/Y/Z
You can change the position of your avatar by adjusting the values.
Scale X/Y/Z
You can change the scale of your avatar by adjusting the values.
Comments
0 comments
Please sign in to leave a comment.