Overview
Edit Pose is a function for editing new avatar postures.
Location
UI Panel > Avatar > Advance > Edit Pose
Operation Method
- Go to UI Panel > Avatar > Default > Pose > Edit pose.
- Click the Add button, or right-click on the pose to open the context
menu and select Duplicate. - Select the duplicated pose, Edit pose tab will appear as shown below.
- Activate the Edit pose tab by clicking the on/off icon.
- Once the Edit pose UI appears, select the Kinematic Type — FK or IK.
FK uses rotation starting from the base joint, while IK uses position
targets at the end of the limb. - Select a joint you want to edit and change its value in the UI panel
or in 3D view. - Click Update to save the pose.
Components
Edit mode on/off icon
Edit mode is activated by turning on the icon. This tab only appears when selecting a custom pose.
The editable joint gizmo appears in the 3D view when turning on the edit mode.
Kinematics Type
Kinematic Type switches how joints are manipulated.
- FK (Forward Kinematics): Rotates joints starting from the base joint.
- IK (Inverse Kinematics): Moves joints using position targets at the end of the limb.
IK control setting
IK control setting determines how the pose adjustment is applied across the joint hierarchy.
- Full body: Connected joints move together, adjusting the entire body pose.
- Body part: Modifies only the selected limb or joint without affecting other body parts.
Joint hierarchy
Joint hierarchy shows the relation between joints. When the upper class of joints move, the lower class will follow it.
Joint parameter controller
Joint parameter controller adjusts joints parameters. The joints can be controlled by the joint parameter controller in the UI Panel and by the joint gizmo in 3D view. If you reset all parameters, the avatar will revert to the default A pose.
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