Overview
Pose is a function for selecting and changing avatar postures.
Location
UI Panel > Avatar > Advance > Pose
Operation Method
Select Pose
- Go to UI Panel> Avatar> Advance> Pose.
- Choose an initial pose on the list to use before running the simulation.
- Select your desired end pose name.
Import New Pose
- Go to UI Panel> Avatar> Advance> Pose.
- Click the + import icon
and select the *.zpose format to import.
- The imported pose will appear on the list.
Export Pose
- Go to UI Panel> Avatar> Advance> Pose.
- Choose the pose to export on the list.
- Right-click on the pose to open the context menu, then select Export.
- Select the path to save.
- The exported file will be saved in the set path.
Edit Pose
- Go to UI Panel > Avatar > Advance > Pose.
- Right-click on the pose to open the context menu, then select Duplicate.
- Select the duplicated pose, and the Edit pose appears below.
- Activate the Edit pose tab by clicking the on/off icon.
- Select a joint you want to change and change its value in the UI panel or 3D view.
Components
Initial pose
Initial pose is the avatar posture before the simulation. You can select different poses in the list. When you click it, the clicked pose is applied in the 3D view.
End pose
End pose is the final avatar posture after the simulation. You can preview the poses in the list. When you click it, the clicked pose is applied in the 3D view.
Edit mode
Edit mode is activated by turning on the icon. This tab only appears on selecting a custom pose.
When turning on the edit mode, the editable joint gizmo appears in the 3D view.
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