FBX+mc Export

  • Updated

Overview

Files in z-weave can be extracted by converting to FBX+mc format, which is a 3D file commonly used in 3D softwares.

 

Location

Menu Bar > File > Export > FBX+mc

 

Operation Method

Export FBX+mc

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  1. Click File in the top menu bar.
  2. Click Export then select the FBX+mc file to be converted.
  3. Select what data to include in the Export window.
  4. Select the path to save.
  5. The simulation starts and you can pause or reset it where you want to stop the extraction.
  6. Exported file will be saved in the set path.

 

Components

FBX+mc Export Option

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Basic option

  • Smooth
    This function extracts a softer surface similar to the Smoothing option in the 3D menu.

  • Thickness
    This function reflects the thickness set for surfaces similar to the Thickness option in the 3D menu. Disabling Thickness extracts all surfaces thinly.

  • Export Avatar
    This function is for extracting avatars that were worked on. Disabling the avatar extracts the file without the avatar, similar to disabling Show Avatar in 3D (UI Panel > Avatar).

  • Scale UV into 1x1
    This function exports the UV mesh in (1,1) coordination.
    Untitled__9_.png
    When it is turned on, UV is exported to fit in the (1,1) coordinates and ignores the fabric placer. On the other hand, when it is turned off, UV does not fit in (1,1) coordinates, and UV size changes depending on the size of the fabric placer applied.
    Untitled__12_.pngUntitled__10_.png
    The UV layout follows the z-weave 2D layout. So we recommend placing the pattern according to the square ratio if you use this option.
    Untitled__13_.png

  • Split mesh
    This function extracts the meshes for a surface's front, back, and sides separately.
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    When this option is enabled, each face's front, back, and side meshes are extracted separately. The separated meshes can be assigned different materials.

    If the option is turned off, the result is a single, non-separated mesh that cannot have different materials assigned to each side and will use a common material.

Advanced option

Draping time Start after draping time

This option is for exporting the data after draping time.

If this option is turned on, the start frame is disabled.

Start frame This option is for setting the start frame of export FBX+mc. When you select the start frame, the simulation will be saved after the garment is completely put on the avatar.
Duration Until end of avatar animation This option automatically stops extraction after the draping time has elapsed.
Duration (in frames)

This option is for setting the duration frame after draping time.

If Until end of avatar animation option is turned off, you can enter a customized frame duration.

 

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