Overview
Custom Artwork is a function for importing artworks of various formats to add to the Artwork Materials list.
Location
UI Panel > Properties > Artwork Materials
Operation Method
Creation
- Select the artwork in Artwork Selection Mode, or select the Artwork tool in the 2D menu via UI Panel > Properties > Artwork Materials.
- Press Go Up in the Default folder via UI Panel > Properties > Artwork Materials to go to the parent folder, then click on the Custom folder.
- Click on the New Material icon in the Custom folder, and select the artwork material.
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Or drag-and-drop a supported file format and place via UI Panel > Properties > Artwork Materials > Custom.
Supported formats: u3m, xtex, png, jpg, bmp
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You can check the artwork added in the Artwork Materials list.
Artwork Application
- Select the artwork in Artwork Selection Mode.
- Double-click on the applied artwork via UI Panel > Properties > Artwork Materials.
- The applied artwork will appear in 2D and 3D views.
※Note: Artwork textures in 2D view are shown with with texture activated in the 2D menu.
Components
u3m
A file format that includes the repeat size, map, and physic.
Importing an u3m file loads the included map image.
xtex
A file format that includes the repeat size and map.
Importing a xtex file loads the included map image.
png, jpg, bmp
These image file formats can be used to create new artworks.
Importing these file formats will use the loaded image as the base color.
※Note: Unlike fabrics, artworks only support base color and normal maps. |
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