Stitch Material Properties

  • Updated

Overview

Stitch Material Properties is a function for changing the properties (e.g. repeat size, color, map) of stitches.

Stitch Material Properties are applied to each stitch object created on the surface, and it does not affect other stitches even if the properties of a single stitch are changed.

Meanwhile, stitch properties are applied to each stitch object created on the surface, and it does not affect other stitches even if the properties of a single stitch are changed.

 

Location

Stitch > UI Panel > Properties > Stitch Material Properties

Operation Method

Stitch Application

  1. Select the stitch to apply specific stitch type in Stitch Selection Mode.
  2. Double-click on the stitch to apply from the stitch type via UI Panel > Properties > Stitch Materials.
  3. The applied stitch will appear in 2D and 3D views.

(Stitch texture in 2D view is shown with texture activated in the 2D menu.)

Edit Stitch Material

  1. Click on a stitch to change via UI Panel > Properties > Stitch Materials.
  2. Stitch Material Properties menu will appear below the Stitch materials.
  3. Enter the values for repeat size and adjust the texture repeat of the Stitch.
  4. Click on the Color Tint icon to open the color palette and enter the desired color.
  5. Click on the Map icon to select the map material file for the application.

    Drag-and-drop a format file that can be used with the map (e.g. png, jpg, tif).

  6. You can check in 2D and 3D views after applying the edited stitch on the surface.
  • To preserve the original file Make a copy via UI Panel > Properties > Stitch Materials > Custom folder >Context Menu > Duplicate and edit Stitch Material Properties.
  • To use stitches in the preset folder

    You can create a copy outside the folder for editing via UI Panel > Properties > Stitch Materials > Default folder > Context Menu > Duplicate.

Components

Default Stitch

  • ISO Stitch

    Stitch texture according to ISO specifications.

    ST_ISO_101/ ST_ISO_404/ ST_ISO_406/ ST_ISO_407/ ST_ISO_408/ ST_ISO_602/ ST_ISO_605/ ST_ISO_607

  • Decorative Stitch

    Decorative stitch texture.

    ST_001~008

  • Puckering

    Puckering texture that shows natural wrinkles in the seam section.

    TR_PCK_001 ~010

  • Tape

    Tape texture that shows tape used in clothes.

    TR_TP_001 ~003


Stitch Width

Value for setting stitch thickness.

The higher the value, the thicker the stitch is created due to a wider top and bottom width.

Stitch Length

Value for the length of one stitch.

The higher the value, a horizontally longer stitch is created.


Color Tint

  • Basic Color

    This is the default color palette.

  • Pick Screen Color

    After clicking on the corresponding function, select a color on the screen with the cross icon to make color chips. This function can be operated outside of the z-weave screen as well.

  • Custom Colors

    This function can be used to save colors.

    1. Select a slot to save a custom color.
    2. Select the color.
    3. Click Add to Custom Colors.
    4. You can check the saved color in the selected slot.
  • Color

    You can pick a color directly or enter the hue/saturation/value (HSV), red/green/blue (RGB), or HTML values manually.

    This is the default color palette.


Map

Click on the map icon to apply a map or drag-and-drop a supported file format that can be used with the map (e.g. png, jpg, tif).

  • Base Color

    The base color map determines the overall image and color of materials.

    It supports images of 24 bits and higher.

  • Normal

    The normal map adds shade on the surface to create an optical illusion as if there are curves.

  • Opacity

    The opacity map shows the transparency of materials.

    It appears more transparent when the map is darker and opaque when brighter.

    It can be adjusted using the slider bar. If the value is close to 0, the fabric is more transparent; if the value is close to 1, the fabric is more opaque.

  • Displacement

    The displacement map shows actual curves.

    (You can get more effective results when using HQ render.)

  • Roughness

    The roughness map shows the level of roughness of materials.

    For maps, smoother surfaces will appear darker and brighter surfaces will appear matte.

    If there is no map, it can be adjusted using the slider bar. The lower the value, the smoother the surface; the higher the value, rougher properties will lead to a matte finish.

  • Specularity

    The specularity map shows the reflection rate of materials.

    For maps, darker surfaces lead to more specularity drops and brighter surfaces lead to higher specularity.

    If there is no map, it can be adjusted using the slider bar. The lower the value, the lower the reflection rate; the higher the value, the higher the reflection rate.

    [Generally, actual objects have values between 0.2 and 0.5 (default 0.5)]

  • Metallic

    The metallic map shows whether materials are metallic or non-metallic.

    For maps, non-metallic surfaces are darker and more metallic surfaces are brighter.

    If there is no map, it can be adjusted using the slider bar. The lower the value, the fewer metallic properties it has; the higher the value, the stronger the metallic properties are.

    (Metals and non-metals react to light very differently, so even if it has the same color and roughness, the results may appear different.)

  • Anisotropy

    The anisotropic map is a texture that controls the shape of the specular highlights.

  • Sheen

    Sheen is the color that appears from light reflection on a material’s surface, not the material’s base color.

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