Custom Fabric

  • Updated

Overview

Custom Fabric is a function for importing fabrics of various formats to add in the Fabric Materials list.

 

Location

UI Panel > Fabric > Fabric Materials

 

Operation Method

Creation

  1. Double-click on New Material (+) via UI Panel > Fabric > Fabric Materials to select a fabric material.

  2. Or drag-and-drop a supported file format via UI Panel > Fabric > Fabric Materials.

    ※Note: Supported formats: u3m, xtex, png, jpg, tif
  3. You can check the fabric added in the Fabric Materials list.
    Physic data included in u3m is saved via UI Panel > Fabric > Physical Properties > Preset.

 

Fabric Application

  1. Select the surface to apply fabric in All/ Surfaces Selection Mode.
  2. Double-click on the fabric to apply via UI Panel > Fabric > Fabric Materials.
  3. The applied fabric will appear in both 2D and 3D views.
    ※Note: Fabric texture in 2D view is shown with texture activated via the 2D menu.

 

Components

u3m

A file format that includes the repeat size, map, and physics.
Importing a u3m file loads the included map with the repeat size, map image, and material properties.
Properties are saved via UI Panel > Fabric > Physical Properties > Preset.

 

xtex

A file format that includes the repeat size and map.
Importing an xtex file loads the included map with the repeat size and map image.

 

png, jpg, bmp

These image file formats can be used to create new fabrics.
Importing these file types will use only the base color in the loaded image.
Set items other than the base color by following the settings below.

※Note: 8-bit/16-bit BW images cannot be used for base color map.

 

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