Overview
Dynamic Body is a function for creating avatars with various body types.
Body types are easy to adjust without using specific parameters.
Body parameters are used for detailed control of various body parts.
Location
UI Panel > Avatar > Legacy > Dynamic Body
Operation Method
Body Types
- Enable via UI Panel > Avatar > Legacy > Dynamic Body > Body Types.
- Check the body type in 3D view, then adjust the parameters.
Body Parameters
- Enable via UI Panel > Avatar > Legacy > Dynamic Body > Body Parameters.
- Enable body parameter options for the avatar size that you wish to set.
- Check the body type in 3D view, then adjust the parameters.
Components
Body Types
Female
Short / Tall | This option adjusts the height and parameters such as total height and inseam. |
Skinny / Heavy | This option adjusts the overall volume and parameters such as thickness. |
Small Hip / Big Hip |
This option adjusts the hip size and parameters such as high/ low hip, waist, and thighs. |
Small Bust / Big Bust | This option adjusts the bust size and parameters such as bust and under bust. |
Male
Short / Tall | This option adjusts the height and parameters such as total height and inseam. |
Skinny / Heavy | This option adjusts the overall volume and parameters such as thickness. |
Small Hip / Big Hip |
This option adjusts the hip size and parameters such as high/ low hip, waist, and thighs. |
Fitness / Muscular | This option adjusts the muscle types such as ectomorph and mesomorph. The body type becomes slim with lean muscles when set to Fitness and becomes bulky with big muscles when set to Muscle. |
Boy / Girl
Short / Tall | This option adjusts the height and parameters such as total height and inseam. |
Skinny / Heavy | This option adjusts the overall volume and parameters such as thickness. |
Body Parameters
This option adjusts parameters and can be seen when enabling Measurement View in 3D view.
※Note: Other parameters related to the adjusted values are adjusted naturally. This option is available only for male and female avatars. |
Comments
0 comments
Please sign in to leave a comment.