Overview
3D Capture is a function for saving the image and video shown in 3D view as an image file.
The difference with regular screenshots, the output can be saved in the exact size desired, even up to 4K.
Location
3D View > Rendering toolbar > 3D Capture
Operation Method
- Go to 3D View > Rendering > Image Capture.
- Select an option and click Save.
- The captured image can be accessed through This PC > Document > z-weave folder as shown in the figure below.
Components
Resolution
This function is for designating the image size.
A predetermined resolution can be used such as 720p, 1080p, 1k square, etc. Or it can be set custom for any resolution.
Width/Height
Custom resolution enables width/ height controls to set the horizontal/vertical length of the image.
File Format
This option is for choosing the image file format like PNG or JPG.
Transparent background
This option is for determining whether to capture the background as is or to make it transparent.
360° Images
360° Images is a function that rotates the camera 360° around the avatar to capture the screen from various angles.
Image Counts
This option is for determining how many 360° images will be taken. The higher the value, a smoother 360° image can be captured. For example, an image count of 36 captures images by turning 10° at a time.
Camera Setting
This option sets the camera to be captured, and can be used with the 360° shot option activated.
Default Setting | The default camera settings are camera distance 250, camera angle 150, and camera position 95. When the checkbox is enabled, the camera will be set to default values and the input window will be disabled. |
Camera distance | Option to set the distance between the camera and the object. |
Camera angle | Option to set the angle of the camera. |
Camera position |
Option to set the height of the camera. |
Folder
This function is for opening the folder where the image is saved.
The default path is C:\Users\ekgus\Documents\z-weave.
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