Overview
The following parameters allow you to control the High Dynamic Range Imaging (HDRI) environment settings, enabling precise adjustments to lighting and scene appearance.
Location
UI Panel > Rendering > Environment Configuration
Components
Intensity
Adjusts the brightness level of the HDRI lighting in the scene. Increasing the value will result in stronger lighting and more pronounced reflections on the 3D surface. Use this to match the scene’s exposure to your design needs
Rotation
Rotates the HDRI environment around the vertical axis (Y-axis). This allows you to control the direction of the light and reflections, simulating different times of day or lighting angles without changing the HDRI image itself.
Blur
Applies a blur effect to the HDRI background.
Enable Ground Projection
Projects the HDRI onto a virtual ground plane, simulating a half-dome environment. This feature anchors lighting and reflections to a horizontal surface, which is useful for maintaining visual grounding and enhancing realism in simulations.
Sphere Radius
Defines the radius of the virtual HDRI sphere environment. A larger radius can reduce perspective distortion of the background, especially when navigating the 3D viewport.
Ground Height
Sets the vertical position of the ground plane relative to the HDRI sphere. This controls where the “floor” is perceived within the environment. Adjust this value to align the virtual ground with your avatar or object for more realistic shadows and grounding effects.
Skies Thumbnail
On the thumbnail of the skies, it allows users to manually add and manage individual HDR lighting sources to the environment.
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