Simulation Time

  • Updated

Overview

Simulation Time is a function for adjusting the run-time simulations.

Location

UI Panel > Simulation > Basic Settings > Draping Time

UI Panel > Simulation > Basic Settings > Activation Order Interval

Operation Method

  1. Adjust draping time and activation order interval via UI Panel > Simulation > Basic Settings.
  2. The running time appears at the bottom left of the window.
  3. If the avatar animation starts faster than expected, increase the draping time.
  4. If you want to set different activation orders for simulations, the Activation Order Interval value can be changed.
  5. Adjust the value appropriately to obtain stable simulation results.

Components

Draping Time

Shows the time for which the simulation runs.

Draping time can be checked at the bottom of the 3D view during the simulation.

  • When draping time is set at 1.0 sec, the simulation runs for 1.0 sec before the avatar animation begins.
  • To carry out the simulation completely, a draping time has to be larger than the (largest value of activation order) X (activation order interval) so that all components can be simulated. **Draping Time > (**Largest value of Activation Order) x (Activation Order Interval)

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Activation Order Interval

Shows the time difference simulated between activation orders among surface properties.

Example

If the activation order is set as 0/1/3 for surfaces A/B/C and the activation order interval is 0.2 sec,

surface A is (activation order 0) x (interval 0.2 sec), and is enabled immediately when the draping time is 0.0 sec.

surface B is (activation order 1) x (interval 0.2 sec), and is enabled when the draping time is at 0.2 sec.

surface C is (activation order 3) x (interval 0.2 sec), and is enabled when the draping time is at 0.6 sec.

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