OBJ Export

  • Updated

Overview

The OBJ file format is a standard 3D image format that can be exported and opened by various 3D image editing programs. ZLS files can be exported into the OBJ file format.

Location

Menu > File > Export > OBJ (Ctrl+Shift+E)

Operation Method

  1. Click File from the top menu bar.
  2. Click Export and select the OBJ.
  3. Select what data to include in the Export window.
  4. Select the path to save.
  5. The exported file will be saved in the path you choose.

Components

OBJ.png

  • Smooth

    This function reflects the surfaces smoothly. The output is similar to turning on the Smoothing option in the 3D Viewing Toolbar.


  • Thickness

    This function reflects the Thickness for each Surface. The output is similar to turning on the Thickness option on the 3D Viewing Toolbar. When Thickness is unchecked, every Surface will be exported thin.


  • Export Avatar

    This function exports the Avatar together with the file. When Avatar is unchecked, the output is similar to unchecking Show Avatar in 3D via Side panel > Avatar.


  • Export accessories

    This function exports accessories such as buttons, logos, and stitches along with the files. If the "Accessories" option is unchecked, the file will be exported without the accessories.


  • Scale UV into 1x1
    This function exports the UV mesh in (1,1) coordinates.
    Untitled__9_.png
    When it is turned on, UV is exported to fit in the (1,1) coordinates and ignores the fabric placer. On the other hand, when it is turned off, UV does not fit in (1,1) coordinates, and UV size changes depending on the size of the fabric placer applied.
    Untitled__12_.pngUntitled__10_.png
    The UV layout follows the z-weave 2D layout. So we recommend placing the pattern according to the square ratio if you use this option.
    Untitled__13_.png

  • Split mesh
    This function extracts the meshes for a surface's front, back, and sides separately.
    Untitled__11_.png

    When this option is enabled, each face's front, back, and side meshes are extracted separately. The separated meshes can be assigned different materials.

    If the option is turned off, the result is a single, non-separated mesh that cannot have different materials assigned to each side and will use a common material.

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