Version 4.1.0
Date: Jun 23, 2025
✨ New features
- Allow elastic on the outline boundary
Create a button and buttonhole without remeshing
⚡️ Improvements
- Simulation
- Improve the sticky simulation
- Improve simulation jittering with the
accuratestretch spring type
- Performance
- Improve z-weave speed
- Improve simulation speed
- Improve the speed while using Adobe Substance material
- Improve string conversion performance
- UIUX
- Add a sorting function on the avatar panel
- Allow snap on the notch and drill hole
- Show the related properties panel when selecting the asset in the colorway
- Set the name on the duplicated colorway item as copy1
- Keep the action tool even though the user changes a selection tool
- ETC
Add DXF export options
- Allow importing the texture where the depth is less than 24 bits
🔄 Changes
- Make surface with keeping → Make surface with curves
- The selection term changed
- Select Include Rect → Box selection (include)
- Select intersect Rect → Box selection (intersect)
- Select intersect Line → Lasso selection
- Maximum surface elastic value to 200%
- Shortcut changed
- Create zipper: Shift+H → Shift+Z
- Create stitch: Shift+J → Shift+H
- Create artwork: Shift+K → Shift+J
- Create button: Shift+L → Shift+K
- DXF Export option changed
- Stitch → Include stitches as lines
- Only selected surfaces → Export only selected patterns
🐛 Fixes
- Simulation
- The cloth mesh looks bumpy on the high mesh quality
- Untangling doesn’t work properly with the
accuratestretch spring type #1479 - Penetration at the cloth mesh boundary #1480
- When I undo the moving button/buttonhole, the simulation explodes #2928
- Crash occurs while applying
physics button#2894 - When turning on a physics button option, the button distance is not adjusted on macOS version #2918
- UIUX
- Remove useless text on rendering tab #2962
- Showing detail view on fabric is slow on macOS version #2282
- Elastic width and Fold roundness are not applied symmetrically in the unfolded mirror pattern #2915
- Cannot select buttonhole when pressing shortcut K twice #2895
- Some text in the glTF export dialogue is cut off
- System
- Cannot run the z-weave due to VC_redist.x64.exe error
- The context menu in preset fabric doesn’t appear in Korean language setting #2905
- The zw installed in the user account, not the administrator, cannot run the z launcher #2890
- Depends on the locale, cannot put comma, period, and space in the input box #2352
- UV
- Crash occurs if the file does not have UV information #2825
- Crash occurs when running simulations with the fabric placer #2907
- 2D Editing
- When I select curves with drag, the properties don’t appear #2957
- The bounding box appears in curve/point selection mode #2450
- When intersecting the outer curve’s point and the inner curve’s point, the
make-innercauses z-weave freezing #2941 - Dragging linked curves on mirrored surfaces moves twice #2924
- Some of the vertices are not merged, even though exporting without
split-meshoption #2814
- Colorway
- On macOS, a crash occurs when double-clicking a colorway item with Adobe Substance material #2936
- Crash occurs when duplicating a colorway item #2933
- Colorway auto-update is not working in Windows version #2841
- Assets
- Zipper tape is sometimes flipped because it has followed a 2D or 3D arrangement #2585
- Crash occurs when reopening a specific file, which has a button and buttonhole #2922
- The TIFF format color does not match the original
- Duplicate menu appears on the
Go upfolder in the Fabric panel #2908 - The TIFF format is not imported on the Fabric panel in Windows version #2903
- Cannot read physical properties from some U3MA files #2861
- Crash occurs while changing
show in 3Doption off pattern’s fabric #2865 - The Adobe Substance material is not updated in the 2D view #2862
- HDRI Background
- Cannot delete custom HDR background #2955
- Assert message appears on launching z-weave if the HDR background has an invalid thumbnail image #2923
- Export
- When exporting FBX with the
split meshoption, the UV is stretched #2445 - Some textures exported with
glTF Separateoption are invalid #2899 - Crash occurs when exporting Alembic after loading the draping item #2879
- OBJ textures exported by z-weave are not visible in Unreal Engine #2860
- There is an error in exporting glTF using the mesh compression option #560
- When exporting FBX with the
- 3D
- Some sewing lines are not shown in the 3D view #2712
- When I add a new sewing, the pattern placement is distorted #2819
- The avatar bone is invisible in pose editing mode #2844
- ETC
- z-weave is too slow overall on macOS version #2886
- The saving progress bar is placed behind the 3D capture box #2828
- Crash occurs while opening a specific file
- The Adobe Substance materials in the draping item are not saved
in-file#2871 - Draping item data remains in the ZLS file even though I save the ZLS without the draping board option #2872
- Cannot read some grading data #2854
- The onboarding window doesn’t appear while launching z-weave #2851
- Normal direction is weird on specific thickness types #2813
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