4.0.0 (Apr 18, 2025)

  • Updated

Version 4.0.0

Date: Apr  18, 2025

✨ New features

  • Simulation

    • GPU simulation for fast simulation (Beta)
    • Add a stretch type option (Fast/Accurate)
    • Physics button on button properties (Beta)
    • Able to apply a hold-position to tack between clothes
  • Rendering

    • HDRI
      • Update default environment settings #2286
        • Update the HDRI background
        • Turn on the tone mapping and add Khronos Neutral
      • Half-dome HDRI (ground projection)
        image.webp
      • Custom HDRI background
        image (1).webp
  •  
    • Seam normal
      • Sewing properties option

        ※Seam normal is not applied to the exported data yet

  • UIUX

    • New dark theme
    • Avatar transform lock in 3D view
  • 2D

    • Change selection tools and modes
      • Selection tools
        • Select include rect
        • Select intersect rect
        • Select intersect line
      • Selection mode
        • All/Surface/Curve/Point → Surface/Curve & Point
      • Distinguish between direct selection and indirect selection #2319
    • Unfold mirror (symmetric editing)
      • Once you apply this, the outline color will change to red
  • Assets

    • Support Adobe Substance materials
    • Avatar
      • Import glb/glTF as avatar #2199
      • USD avatar importer
      • Avatar bone
        • Exporting the FBX avatar bone
        • Show custom avatars’ bones

⚡️ Improvements

  • Simulation

    • Improve simulation stability on the small mesh
    • Improve simulation stability on the harden pattern
    • Jittering improvement
    • Optimize button draw code to improve the speed #2556
    • Add simulation history snapshots for undo and redo support #1442
    • Able to change the gravity during the simulation
  • Rendering

    • Show the tone-mapping UI
    • Improve smoothing operation #600
    • Make clothes outline smoother when turning on the smoothing in 3D #970 #2354
    • Draw the correct shadow, even though there are some objects far from the center
    • Enable shadows on the transparent floor
    • Change default floor image #2311
    • V-RAY option added
      • Modify V-Ray UI to remove workload & add numberOfThreads + thread priority instead
      • Add preset scenes located in appdata/HQRender/hqe/ folder that uses a .vrscene file
      • Add "transparent Background" checkbox
      • Improve V-Ray quality: color management, more PBR maps, better displacement mapping
      • Fixed segfault when closing interactive renderer, and do not freeze UI when rendering
  • UI

    • Button panel UI improvement #2601
    • Improve simulation panel UI #2493 #2626
    • Improve timeline UI #2203
    • Improve use back and use side option UI #2567
    • Allow users to customize fabric list order sorting #2693
  • UX

    • Show the progress bar while resetting the layout
    • Fill the file name automatically on saving as
    • Set the hover state as a higher priority than the checked state
  • 2D

    • Add an option for keeping the inner curve after the Make surface
    • Keep the surface when deleting the curves #2275
    • The context menu doesn't appear when multiple types of objects are selected #2273
      • If the user right-clicks on the curve, show the curve's context menu, and if the user right-clicks on the points, show the point's context menu
  • 3D

    • Change the color of the pressure map #2323
    • Able to select objects in 3D during simulation #2526
    • Keep pattern groups aligned in 3D view when copying or mirroring multiple patterns #2500 #2548
  • Asset

    • Fabric
      • Add the invert normal option
      • Keep the ratio option on the fabric repeat size
      • Use the u3m name as physics when importing u3ma
      • Do not move to the preset folder if the current folder is in file or custom #2492
      • Show fabric material properties when selecting a fabric on the list
      • Change in-file method
        • Prevent conflict between local assets and in-file assets
        • Allow modifying the in-file fabric name
        • Show the reveal-in-explore option on the in-file asset context menu
        • Show the fabric material properties when clicking the fabric on the panel (local/in-file both)
        • Show dialogue on executing save-to-my-asset to change the asset name if the same name exists in the local path
    • Zipper
      • Zipper hand rotation #2432
      • Support other formats to import as a zipper tape #2351
      • Allow adjusting the fabric placer on a zipper tape #2551
      • Allow changing the zipper handle position during simulation #2489
      • Allow deforming on a zipper pattern #2440
    • Button
      • Allow changing button scale during simulation #2549
      • Allow putting a negative(-) distance on the button
      • Allow adjusting the button x/y/z rotation
      • Hide the white ball behind the buttons #2509
    • Artwork
      • Add the across-pattern option on artwork #2537
      • Allow copying and pasting artworks
    • Avatar
      • Disable accessory self-collision to prevent avatar accessories’ tangling #2435
      • Allow changing the default avatar during simulation
  • Import and Export

    • Show the progress bar while exporting to USD #2518
    • Support exporting *.USDA file format #3266
    • Export with the material name when exporting OBJ
  • ETC

    • Add the warning message on saving the 3D image capture error #2504
    • Generate ticks evenly in the timeline #2361

 

🔄 Changes

  • Update the z-weave logo
  • Update splash image
  • Update translations
  • Update Z-Weave 4.0 EULA (Rename Z-Weave-EULA to z-weave-EULA)
  • Update Windows installer resources
  • Change the ground plane default values

 

🐛 Fixes

  • Simulation

    • The pattern surface looks wiggly #1429
    • The hold pattern shape is changed when sewing to non-hold pattern #2578
    • The very thin mesh causes simulation explosion #2536
    • Shield phenomenon when doing the first pinch #2385
    • Crash when simulating after appending ZLS #2320
    • Temporary sewing is not working #2376
    • Some shield patterns appear when deleting some fabric material which are used in patterns #2315
    • Small and narrow mesh causes simulation explosion #2192
    • Some patterns go to the reset status when I load the draping item, add a logo, and rotate it
    • When holding a pattern, stopping, and re-simulating, an explosion occurs between the hold pattern and the sewn pattern.
  • Rendering

    • Background render
      • The rendering skies’ names are cropped in 200% resolution #2656
      • Fix shadow indexing
    • Mesh render
      • Rendering looks low quality in the FXAA setting on a specific environment #2511
      • The clothes look angular #620
      • The thickness makes a weird mesh wall in the 3D view #2506
      • Inner curve smoothing looks angular #665
      • Smoothing on the folded curve looks angular #2496
    • Change the UV min-max value to prevent UV breakage
    • Incorrect color between 2D and 3D
    • The HDR diffuse color looks reversely
    • Fix roughness pre-filter
    • Cannot show the pressure map results when I load a draping item
  • UIUX

    • Both grid and list views are disabled on the default avatar list #2056
    • Fabric list pops up #2687
    • The stitch properties panel disappears when adding a stitch #2695
    • The avatar accessories combo box alignment is broken in 200% resolution #2657
    • Clicking the exit button makes the 2D view minimize or maximize #2370
    • Cancel and Save button looks different in the 3D capture dialogue #2405
    • The search box is clear when deleting fabric #2575
    • Curved connection angle context is cut in the context box
  • 2D

    • 2D editing
      • The mirrored surface is not removed when all points of one side are deleted #2608
      • Some inner lines disappear when scissoring #2266
      • Crash when conducting scissor on cut lines crossing holes with a seam #2372
      • Curve modification malfunctions if the pattern is rotated #2217
    • 2D Selection
      • Cannot select sewing lines by dragging with the Shift key #2614
      • Clear the drawing using right-click #3138
      • Bounding box of all selections is inaccurate #2378
      • When the mouse pointer is located inside a hole, the surface is excluded from hover
      • Selection clears when clicking empty space, even while holding the Shift key
    • DXF
      • Notches are mirrored when unfolding
      • The grading pattern is broken due to internal notches #2574
    • ETC
      • The rotation of the fabric placer is unstable in the 2D view
      • The sewing direction for the inner line is not set as intended #2414
      • Zoom in/out on the top view, the 3D view is blinking
  • 3D

    • The pattern shape is distorted when deleting tacks during simulation #2565
  • Asset

    • Zipper
      • Zipper tape fabric is changed when selecting all patterns and changing fabric #2562
      • The zipper handle keeps moving unstably #2464
      • Color tint is not working on the zipper tape #2299
      • When the 'has stopper' is on, the handler disappears
      • Crash occurs when clicking the zipper tape if the file has invalid data #2590
      • The zipper position doesn’t match 2D and 3D #2580
    • Button
      • Button collision makes it sticky to the fabric #2340
      • Button collision doesn't collide well #2251
      • When editing the button, the z-weave goes slow or shows an error box #2334
      • The custom buttonhole material properties panel & custom stitch material properties panel are weird
      • Cannot save the buttonhole data in the draping board #2200
      • When I select buttons and buttonholes at the same time, the copy menu doesn't appear in the context menu
      • Button connection line shows in the wrong position in 3D view #2059
      • When moving a button, the line position is not the same as the button position
      • Cannot copy and paste the button connection #2118
      • Unused texture map UI elements appear in custom button material properties
    • Artwork
      • Resizing the artwork causes some pattern simulation reset #2680
      • Crash occurs when resizing artwork #2487
      • Crash when adding artwork
      • Cannot copy and paste artworks #2118
      • Unused texture map UI elements appear in custom artwork material properties
    • Stitch
      • When selecting stitches with the drag box, the properties panel shows different types selected #2497
      • Unused texture map UI elements appear in custom stitch material properties
    • Fabric
      • The fabric list is not updated interactively with local path #2698
      • The fabric list view moves after adding a new fabric #2559
      • Fabric repeat size is too small #2488
      • Cannot load the 300dpi texture image properly
      • Crash when activating Fabric Placer consecutively
      • Normal map intensity is not changed #2581
      • The selected fabric doesn’t match when adding a new fabric #2576
    • Avatar
      • The avatar color is changed when editing the patterns #2716
      • Failed to load specific zls, which has avatar tacks #2643
      • The avatar measurement doesn’t appear
      • After changing the FBX avatar name, it won't reload
      • The search box is clear when I add or remove avatars #2599
  • Import&Export

    • GLB/glTF
      • When exporting the zipper and zipper tape into GLB, the color tint is not reflected #2694
      • When exporting GLB/glTF, the zipper scale is not reflected #2711
      • Buttonhole color tint is not exported in GLB/glTF #2681
      • Cannot read the exported glTF with the Embedded resource off option in web viewer #1710
      • Crash while exporting glTF files #2436
    • OBJ
      • Crash on exporting FBX and OBJ #2692
    • FBX/ FBX+mc
      • The avatar hair and eyes alpha map is not exported in FBX format #2433
      • Color tint on fabric is not exported in FBX format #2433
      • When exporting fbx, the button size is incorrectly exported (#2346)
      • Bones and mesh do not match when exporting FBX
      • When exporting FBX+mc, some meshes seem broken due to the same pattern name and - #2627
    • Alembic
      • When exporting Alembic, buttons are floating #2507
    • USD
      • Cannot focus on exporting the logo mesh due to the wrong normal in USD export #2532
      • The logo and some button holes are not rendered in maya when I export it as a USD file #2533
      • Transparency of clothes does not apply in USD export #1639
  • System

    • The about window scale doesn’t adjust on multiple monitors #2666
    • Turning off the DXF option in 2D view via preference #2123
  • ETC

    • Fail to execute image capture if the file name includes d # 2481
    • The advanced avatar’s texture UV is strange #1639
    • An asterisk mark appears even if the file doesn’t have any changes #2647

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